Returns true if vectors different.
Very close vectors are treated as being equal.
#pragma strict public var other: Transform; if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform other;
void Example() { if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); } } }
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