#pragma strict public class ExampleScript extends MonoBehaviour { function Start() { var renderer: Renderer = GetComponent.<Renderer>(); // The value here is converted to a Vector4 from a Vector2. renderer.material.SetVector("_SomeVariable", Vector2.one); } }
using UnityEngine; using System.Collections.Generic;
public class ExampleScript : MonoBehaviour { void Start() { Renderer renderer = GetComponent<Renderer>();
// Shader vectors are always defined as Vector4. // The value here is converted to a Vector4 from a Vector2. renderer.material.SetVector("_SomeVariable", Vector2.one); } }
Did you find this page useful? Please give it a rating: