#pragma strict function Start() { // The value here is converted to a Vector4 from a Vector3. var renderer: Renderer = GetComponent.<Renderer>(); var value: Vector3 = renderer.material.GetVector("_SomeVariable"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { // Shader vectors are always Vector4s. // The value here is converted to a Vector4 from a Vector3. Renderer renderer = GetComponent<Renderer>(); Vector3 value = renderer.material.GetVector("_SomeVariable"); } }
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