Subtracts one vector from another.
Subtracts each component of b
from a
.
#pragma strict // prints (-5.0,-3.0,-1.0,1.0) print(new Vector4(1, 2, 3, 4) - new Vector4(6, 5, 4, 3));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // prints (-5.0,-3.0,-1.0,1.0) void Example() { print(new Vector4(1, 2, 3, 4) - new Vector4(6, 5, 4, 3)); } }
Negates a vector.
Each component in the result is negated.
#pragma strict // prints (-1.0,-2.0,-3.0,-4.0) print(-new Vector4(1, 2, 3, 4));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // prints (-1.0,-2.0,-3.0,-4.0) void Example() { print(-new Vector4(1, 2, 3, 4)); } }
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