Starts the camera.
Call Application.RequestUserAuthorization before creating a WebCamTexture.
#pragma strict // Starts the default camera and assigns the texture to the current renderer function Start() { var webcamTexture: WebCamTexture = new WebCamTexture(); var renderer: Renderer = GetComponent.<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); }
// Starts the default camera and assigns the texture to the current renderer using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }
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