Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WorldAnchorTransferBatch.ImportAsync

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method ImportAsync(serializedData: byte[], onComplete: XR.WSA.Sharing.WorldAnchorTransferBatch.DeserializationCompleteDelegate): void;
public static void ImportAsync(byte[] serializedData, XR.WSA.Sharing.WorldAnchorTransferBatch.DeserializationCompleteDelegate onComplete);
public static method ImportAsync(serializedData: byte[], offset: int, length: int, onComplete: XR.WSA.Sharing.WorldAnchorTransferBatch.DeserializationCompleteDelegate): void;
public static void ImportAsync(byte[] serializedData, int offset, int length, XR.WSA.Sharing.WorldAnchorTransferBatch.DeserializationCompleteDelegate onComplete);

Parameters

serializedDataThe complete data to import.
onCompleteThe handler when the data import is complete.
offsetThe offset in the array from which to start reading.
lengthThe length of the data in the array.

Description

Imports the provided bytes into a WorldAnchorTransferBatch.

Did you find this page useful? Please give it a rating: