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PBXProjectExtensions.AddAppExtension

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public static method AddAppExtension(proj: iOS.Xcode.PBXProject, mainTargetGuid: string, name: string, bundleId: string, infoPlistPath: string): string;
public static string AddAppExtension(iOS.Xcode.PBXProject proj, string mainTargetGuid, string name, string bundleId, string infoPlistPath);

Parameters

projThe implicit this parameter for the extension method.
mainTargetGuidThe GUID of the main target to link the app to.
nameThe name of the app extension.
bundleIdThe bundle ID of the app extension. The bundle ID must be prefixed with the parent app bundle ID.
infoPlistPathPath to the app extension Info.plist document.

Returns

string The GUID of the new target.

Description

Creates an app extension.

no example available in JavaScript
using UnityEditor;
using UnityEngine;
using UnityEditor.iOS.Xcode;
using UnityEditor.iOS.Xcode.Extensions;
using System.IO;
using UnityEditor.Callbacks;

public class ScriptBatch : MonoBehaviour { [PostProcessBuild] private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) { File.Copy("Assets/extension/TodayViewController.h", buildPath + "/appext/TodayViewController.h"); File.Copy("Assets/extension/TodayViewController.m", buildPath + "/appext/TodayViewController.m");

PBXProject proj = new PBXProject(); string projPath = PBXProject.GetPBXProjectPath(buildPath); proj.ReadFromFile(projPath);

string mainTarget = proj.TargetGuidByName(PBXProject.GetUnityTargetName());

string newTarget = proj.AddAppExtension(mainTarget, "appext", "com.unity3d.product.appext", "appext/Info.plist"); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.h", "appext/TodayViewController.h")); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.m", "appext/TodayViewController.m")); proj.AddFrameworkToProject(newTarget, "NotificationCenter.framework", true); proj.WriteToFile(projPath); } }

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