Details about a specific file written by the ContentBuildInterface.WriteSerializedFile or ContentBuildInterface.WriteSceneSerializedFile APIs.
Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
fileAlias | Internal name used by the loading system for a resource file. |
fileName | Path to the resource file on disk. |
serializedFile | Bool to determine if this resource file represents serialized Unity objects (serialized file) or binary resource data. |
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