cache | The Cache to be removed. |
bool Returns true if the Cache is removed.
Removes the Cache from cache list.
using System.IO; using UnityEngine;
public class Example : MonoBehaviour { void RemoveCacheExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");
Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1 Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2 Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3
bool successfullyRemovedCache = Caching.RemoveCache(c1);
if (!successfullyRemovedCache) { Debug.Log("Unable to remove cache."); }
//Now, if the remove was successful, the Cache list looks like: //Position 0: Default Cache //Position 1: Cache2 //Position 2: Cache3 } }
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