Event that is fired before any camera starts culling.
See Also: CameraCallback, onPreRender, onPostRender.
using UnityEngine; public class ExampleClass : MonoBehaviour { // callback to be called before any culling public void MyPreCull(Camera cam) { Debug.Log("PreCull: " + cam.gameObject.name); }
public void OnEnable() { // register the callback when enabling object Camera.onPreCull += MyPreCull; }
public void OnDisable() { // remove the callback when disabling object Camera.onPreCull -= MyPreCull; } }
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