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Color.HSVToRGB

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public static Color HSVToRGB(float H, float S, float V);
public static Color HSVToRGB(float H, float S, float V, bool hdr);

Parameters

HHue [0..1].
SSaturation [0..1].
VValue [0..1].
hdrOutput HDR colours. If true, the returned colour will not be clamped to [0..1].

Returns

Color An opaque colour with HSV matching the input.

Description

Creates an RGB colour from HSV input.

Creates an RGB color from the hue, saturation and value of the input.

//Create three Sliders ( Create>UI>Slider)
//These are for manipulating the hue, saturation and value levels of the Color.

//Attach this script to a GameObject. Make sure it has a Renderer component. //Click on the GameObject and attach each of the Sliders and Texts to the fields in the Inspector.

using UnityEngine; using UnityEngine.UI;

public class ColorHSVtoRGBExample : MonoBehaviour { float m_Hue; float m_Saturation; float m_Value; //These are the Sliders that control the values. Remember to attach them in the Inspector window. public Slider m_SliderHue, m_SliderSaturation, m_SliderValue;

//Make sure your GameObject has a Renderer component in the Inspector window Renderer m_Renderer;

void Start() { //Fetch the Renderer component from the GameObject with this script attached m_Renderer = GetComponent<Renderer>();

//Set the maximum and minimum values for the Sliders m_SliderHue.maxValue = 1; m_SliderSaturation.maxValue = 1; m_SliderValue.maxValue = 1;

m_SliderHue.minValue = 0; m_SliderSaturation.minValue = 0; m_SliderValue.minValue = 0; }

void Update() { //These are the Sliders that determine the amount of the hue, saturation and value in the Color m_Hue = m_SliderHue.value; m_Saturation = m_SliderSaturation.value; m_Value = m_SliderValue.value;

//Create an RGB color from the HSV values from the Sliders //Change the Color of your GameObject to the new Color m_Renderer.material.color = Color.HSVToRGB(m_Hue, m_Saturation, m_Value); } }

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