Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

MoveDirection.Right

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This is the Right state of MoveDirection. Assign functionality for moving to the right.

Use the Right state for an easily identifiable way of moving a GameObject to the right (1 , 0 , 0). This is a state without any predefined functionality. Before using this state, you should define what your GameObject will do in code.

//Attach this script to a GameObject with a Rigidbody component. Press the "Move Right" button in Game view to see it in action.

using UnityEngine; using UnityEngine.EventSystems;

public class MoveDirectionExample : MonoBehaviour { Vector3 m_StartPosition, m_StartForce; Rigidbody m_Rigidbody; //Use Enum for easy switching between direction states MoveDirection m_MoveDirection;

//Use these Vectors for moving Rigidbody components Vector3 m_ResetVector; Vector3 m_RightVector; const float speed = 5.0f;

void Start() { //You get the Rigidbody component attached to the GameObject m_Rigidbody = GetComponent<Rigidbody>(); //This starts with the Rigidbody not moving in any direction at all m_MoveDirection = MoveDirection.None;

//These are the GameObject’s starting position and Rigidbody position m_StartPosition = transform.position; m_StartForce = m_Rigidbody.transform.position;

//This Vector is set to 1 in the x axis (for moving in the right direction) m_RightVector = Vector3.right; //This Vector is zeroed out for when the Rigidbody should not move m_ResetVector = Vector3.zero; }

void Update() { //This switches the direction depending on button presses switch (m_MoveDirection) { //The starting state which resets the object case MoveDirection.None: //Reset to the starting position of the GameObject and Rigidbody transform.position = m_StartPosition; m_Rigidbody.transform.position = m_StartForce; //This resets the velocity of the Rigidbody m_Rigidbody.velocity = m_ResetVector; break;

//This is for moving right case MoveDirection.Right: //This moves the Rigidbody to the right m_Rigidbody.velocity = m_RightVector * speed; break; } }

void OnGUI() { //Press the reset Button to switch to no mode if (GUI.Button(new Rect(100, 0, 150, 30), "Reset")) { //Switch to start/reset case m_MoveDirection = MoveDirection.None; }

//Press the Left button to switch the Rigidbody direction to the right if (GUI.Button(new Rect(100, 30, 150, 30), "Move Right")) { //Switch to the left direction m_MoveDirection = MoveDirection.Right; } } }

Did you find this page useful? Please give it a rating: