Access to the selection in the editor.
activeContext | Returns the current context object, as was set via SetActiveObjectWithContext. |
activeGameObject | Returns the active game object. (The one shown in the inspector). |
activeInstanceID | Returns the instanceID of the actual object selection. Includes prefabs, non-modifiable objects. |
activeObject | Returns the actual object selection. Includes prefabs, non-modifiable objects. |
activeTransform | Returns the active transform. (The one shown in the inspector). |
assetGUIDs | Returns the guids of the selected assets. |
gameObjects | Returns the actual game object selection. Includes prefabs, non-modifiable objects. |
instanceIDs | The actual unfiltered selection from the Scene returned as instance ids instead of objects. |
objects | The actual unfiltered selection from the Scene. |
selectionChanged | Delegate callback triggered when currently active/selected item has changed. |
transforms | Returns the top level selection, excluding prefabs. |
Contains | Returns whether an object is contained in the current selection. |
GetFiltered | Returns the current selection filtered by type and mode. |
GetTransforms | Allows for fine grained control of the selection type using the SelectionMode bitmask. |
SetActiveObjectWithContext | Selects an object with a context. |
Did you find this page useful? Please give it a rating: