AddRequest | Represents an asynchronous request to add a package to the project. |
AdvertisementSettings | Editor API for the Unity Services editor feature. Normally UnityAds is enabled from the Services window, but if writing your own editor extension, this API can be used. |
AnalyticsSettings | Editor API for the Unity Services editor feature. Normally Analytics is enabled from the Services window, but if writing your own editor extension, this API can be used. |
AnimationClipCurveData | An AnimationClipCurveData object contains all the information needed to identify a specific curve in an AnimationClip. The curve animates a specific property of a component / material attached to a game object / animated bone. |
AnimationMode |
AnimationMode is used by the AnimationWindow to store properties modified
by the AnimationClip playback. |
AnimationUtility | Editor utility functions for modifying animation clips. |
AnimatorController | The Animator Controller controls animation through layers with state machines, controlled by parameters. |
AnimatorControllerLayer | The Animation Layer contains a state machine that controls animations of a model or part of it. |
AnimatorState | States are the basic building blocks of a state machine. Each state contains a Motion ( AnimationClip or BlendTree) which will play while the character is in that state. When an event in the game triggers a state transition, the character will be left in a new state whose animation sequence will then take over. |
AnimatorStateMachine | A graph controlling the interaction of states. Each state references a motion. |
AnimatorStateTransition | Transitions define when and how the state machine switch from one state to another. AnimatorStateTransition always originate from an Animator State (or AnyState) and have timing parameters. |
AnimatorTransition | Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry. They do not define timing parameters. |
AnimatorTransitionBase | Base class for animator transitions. Transitions define when and how the state machine switches from one state to another. |
AnimBool | Lerp from 0 - 1. |
AnimFloat | An animated float value. |
AnimQuaternion | An animated Quaternion value. |
AnimVector3 | An animated Vector3 value. |
ArcHandle | A class for a compound handle to edit an angle and a radius in the Scene view. |
ArrayUtility | Helpers for builtin arrays. |
Assembly | Class that represents an assembly compiled by Unity. |
AssemblyBuilder | Compiles scripts outside the Assets folder into a managed assembly that can be used inside the Assets folder. |
AssemblyDefinitionException | An exception throw for Assembly Definition Files errors. |
AssemblyReloadEvents | This class has event dispatchers for assembly reload events. |
Asset | This class containes information about the version control state of an asset. |
AssetBundleInfo | Container for holding asset loading information for an AssetBundle to be built. |
AssetDatabase | An Interface for accessing assets and performing operations on assets. |
AssetImportContext | Defines the import context for scripted importers during an import event. |
AssetImporter | Base class from which asset importers for specific asset types derive. |
AssetImporterEditor | Default editor for all asset importer settings. |
AssetList | A list of version control information about assets. |
AssetLoadInfo | Container for holding preload information for a given serialized Asset. |
AssetModificationProcessor | AssetModificationProcessor lets you hook into saving of serialized assets and
scenes which are edited inside Unity. |
AssetPostprocessor | AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets. |
AssetPreview | Utility for fetching asset previews by instance ID of assets, See AssetPreview.GetAssetPreview. Since previews are loaded asynchronously methods are provided for requesting if all previews have been fully loaded, see AssetPreview.IsLoadingAssetPreviews. Loaded previews are stored in a cache, the size of the cache can be controlled by calling [AssetPreview.SetPreviewTextureCacheSize]. |
Attacher | Helper object that attaches a visual element next to its target, regarless of their respective location in the visual tree hierarchy. |
AudioCurveRendering | Antialiased curve rendering functionality used by audio tools in the editor. |
AudioImporter | Audio importer lets you modify AudioClip import settings from editor scripts. |
BaseAnimValue<T0> | Abstract base class for Animated Values. |
BaseCompoundField<T0> | Base class for the composite fields. |
BaseValueField<T0> | A base class for UIElements controls manipulating a value. |
Blackboard | GraphElement that enables user to dynamically define members of a Graph (such as fields/properties) grouped by sections (BlackboardSection). |
BlackboardField | GraphElement that represents a field of a Graph. |
BlackboardRow | Collapsible GraphElement that represents a row in a BlackboardSection. |
BlackboardSection | GraphElement that represents a section of members in a Blackboard. |
BlendTree | Blend trees are used to blend continuously animation between their childs. They can either be 1D or 2D. |
BoundsField | A Bounds editor field. |
BoxBoundsHandle | A compound handle to edit a box-shaped bounding volume in the Scene view. |
BuildFailedException | An exception class that represents a failed build. |
BuildPipeline | Lets you programmatically build players or AssetBundles which can be loaded from the web. |
BuildPlayerWindow | The default build settings window. |
BuildReferenceMap | Container for holding information about where objects will be serialized in a build. |
BuildReport | The BuildReport API gives you information about the Unity build process. |
BuildUsageCache | Caching object for the Scriptable Build Pipeline. |
BuildUsageTagSet | Container for holding information about how objects are being used in a build. |
BuildUtilities | Utility class that allows packages to register build callbacks with the Unity Package Manager. |
CallbackOrderAttribute | Base class for Attributes that require a callback index. |
CameraEditor | Unity Camera Editor. |
CameraEditorUtils | Utilities for cameras. |
CanEditMultipleObjects | Attribute used to make a custom editor support multi-object editing. |
CapsuleBoundsHandle | A compound handle to edit a capsule-shaped bounding volume in the Scene view. |
ChangeSet | Wrapper around a changeset description and ID. |
ChangeSets | Simply a list of changetsets. |
ClickSelector | Selects element on single click. |
Client | Unity Package Manager client class. |
CloudProjectSettings | Use this class to retrieve information about the currently selected project and the current Unity ID that is logged in. |
ColorField | Makes a field for selecting a color. |
ColorPickerHDRConfig | Used as input to ColorField to configure the HDR color ranges in the ColorPicker. |
CommonRoles | This class provides constant values for some of the common roles used by files in the build. The role of each file in the build is available in BuildFile.role. |
CompilationPipeline | Methods and properties for script compilation pipeline. |
ConfigField | This class describes the. |
ConnectedPlayer | Information of the connected player. |
ContentBuildInterface | Low level interface for building content for Unity. |
ContentDragger | Manipulator that allows mouse-dragging of one or more elements. |
ContentZoomer | Manipulator that allows zooming in GraphView. |
CrashReportingSettings | Editor API for the Unity Services editor feature. Normally CrashReporting is enabled from the Services window, but if writing your own editor extension, this API can be used. |
CurveField | Makes a field for editing an AnimationCurve. |
CustomEditor | Tells an Editor class which run-time type it's an editor for. |
CustomEditorForRenderPipelineAttribute | Tells an Editor class which run-time type it's an editor for when the given RenderPipeline is activated. |
CustomPreviewAttribute | Adds an extra preview in the Inspector for the specified type. |
CustomPropertyDrawer | Tells a custom PropertyDrawer or DecoratorDrawer which run-time Serializable class or PropertyAttribute it's a drawer for. |
DecoratorDrawer | Base class to derive custom decorator drawers from. |
DefaultAsset | DefaultAsset is used for assets that do not have a specific type (yet). |
DefaultPresetSelectorReceiver | Basic implementation of the PresetSelectorReceiver. |
DidReloadScripts | Add this attribute to a method to get a notification after scripts have been reloaded. |
DoubleField | Makes a text field for entering doubles. |
DragAndDrop | Editor drag & drop operations. |
Dragger | Base manipulator for mouse-dragging elements. |
DrawGizmo | The DrawGizmo attribute allows you to supply a gizmo renderer for any Component. |
Edge | The GraphView edge element. |
EdgeConnector | Manipulator for creating new edges. |
EdgeConnector<T0> | Manipulator for creating new edges. |
EdgeControl | VisualElement that draws the edge lines and detects if mouse is on top of edge. |
EdgeDragHelper | EdgeDragHelper's constructor. |
EdgeDragHelper<T0> | Edge drag helper class. |
EdgeManipulator | Edge manipulator used to drag edges off ports and reconnect them elsewhere. |
Editor | Base class to derive custom Editors from. Use this to create your own custom inspectors and editors for your objects. |
EditorAnalytics | Editor API for the EditorAnalytics feature. |
EditorAnalyticsSessionInfo | Accesses for EditorAnalytics session information. |
EditorApplication | Main Application class. |
EditorBuildSettings | This class allows you to modify the Editor Build Settings via script. See EditorBuildSettings.scenes for an example of how to use this class.See Also: EditorBuildSettingsScene, EditorBuildSettings.scenes. |
EditorBuildSettingsScene | This class is used for entries in the Scenes list, as displayed in the Build Settings window. This class contains the scene path of a scene and an enabled flag that indicates wether the scene is enabled in the BuildSettings window or not.You can use this class in combination with EditorBuildSettings.scenes to populate the list of Scenes included in the build via script. This is useful when creating custom editor scripts to automate your build pipeline.See EditorBuildSettings.scenes for an example script. |
EditorConnection | Handles the connection from the Editor to the Player. |
EditorGraphicsSettings | Editor-specific script interface for Graphics Settings. |
EditorGUI | These work pretty much like the normal GUI functions - and also have matching implementations in EditorGUILayout. |
EditorGUILayout | Auto-layouted version of EditorGUI. |
EditorGUIUtility | Miscellaneous helper stuff for EditorGUI. |
EditorJsonUtility | Utility functions for working with JSON data and engine objects. |
EditorPrefs | Stores and accesses Unity editor preferences. |
EditorSceneManager | Scene management in the Editor. |
EditorStyles | Common GUIStyles used for EditorGUI controls. |
EditorUserBuildSettings | User build settings for the Editor |
EditorUtility | Editor utility functions. |
EditorWindow | Derive from this class to create an editor window. |
EnumField | Makes a dropdown for switching between enum values. |
Error | Structure describing the error of a package operation. |
ExpressionEvaluator | Evaluates simple math expressions; supports int / float and operators: + - * / % ^ ( ). |
FieldMouseDragger<T0> | Allows dragging on a numeric field's label to change the value. |
FileUtil | Lets you do move, copy, delete operations over files or directories. |
FloatField | Makes a text field for entering a float. |
FreehandSelector | Freehand selection tool. |
GameObjectRecorder | Records the changing properties of a GameObject as the Scene runs and saves the information into an AnimationClip. |
GameObjectUtility | GameObject utility functions. |
GenericMenu | GenericMenu lets you create custom context menus and dropdown menus. |
GradientField | Makes a field for editing an Gradient. |
GraphElement | Base class for main GraphView VisualElements. |
GraphElementScopeExtensions | Set of extension methods useful for Scope. |
GraphView | Main GraphView class. |
GridBackground | Default GraphView background. |
GridBrush | Default built-in brush for painting or erasing tiles and/or gamobjects on a grid. |
GridBrushEditor | Editor for GridBrush. |
GridBrushEditorBase | Base class for Grid Brush Editor. |
GridPalette | GridPalette stores settings for Palette assets when shown in the Palette window. |
GridSelection | Stores the selection made on a GridLayout. |
Group | Allows interactive insertion of elements in a named scope. |
GUIDrawer | Base class for PropertyDrawer and DecoratorDrawer. |
Handles | Custom 3D GUI controls and drawing in the scene view. |
HandleUtility | Helper functions for Scene View style 3D GUI. |
Help | Helper class to access Unity documentation. |
Highlighter | Use this class to highlight elements in the editor for use in in-editor tutorials and similar. |
IconBadge | A rectangular badge, usually attached to another visual element. |
IHVImageFormatImporter | Use IHVImageFormatImporter to modify Texture2D import settings for Textures in IHV (Independent Hardware Vendor) formats such as .DDS and .PVR from Editor scripts. |
InitializeOnLoadAttribute | Allow an editor class to be initialized when Unity loads without action from the user. |
InitializeOnLoadMethodAttribute | Allow an editor class method to be initialized when Unity loads without action from the user. |
IntegerField | Makes a text field for entering an integer. |
iOSDeviceRequirement | A device requirement description used for configuration of App Slicing. |
JointAngularLimitHandle | A class for a compound handle to edit multiaxial angular motion limits in the Scene view. |
LightEditor | The class used to render the Light Editor when a Light is selected in the Unity Editor. |
LightingDataAsset | The lighting data asset used by the active scene. |
LightmapEditorSettings | Various settings for the bake. |
LightmapParameters | A collection of parameters that impact lightmap and realtime GI computations. |
Lightmapping | Allows to control the lightmapping job. |
Lightmapping | Experimental lightmapping features. |
ListRequest | Represents an asynchronous request to list the packages in the project. |
LODUtility | LOD Utility Helpers. |
LongField | Makes a text field for entering long integers. |
MaterialEditor | The Unity Material Editor. |
MaterialProperty | Describes information and value of a single shader property. |
MaterialPropertyDrawer | Base class to derive custom material property drawers from. |
MediaEncoder | Encodes images and audio samples into an audio or movie file. |
MemorySnapshot | MemorySnapshot is a profiling tool to help diagnose memory usage. |
Menu | Menu class to manipulate the menu item. |
MenuCommand | Used to extract the context for a MenuItem. |
MenuItem | The MenuItem attribute allows you to add menu items to the main menu and inspector context menus. |
MeshUtility | Various utilities for mesh manipulation. |
Message | Messages from the version control system. |
MiniMap | MiniMap. |
ModelImporter | Model importer lets you modify model import settings from editor scripts. |
ModelImporterClipAnimation | Animation clips to split animation into. |
MonoScript | Representation of Script assets. |
MultiColumnHeader | The MultiColumnHeader is a general purpose class that e.g can be used with the TreeView to create multi-column tree views and list views. |
MultiColumnHeaderState | State used by the MultiColumnHeader. |
NavMeshBuilder | Navigation mesh builder interface. |
NavMeshEditorHelpers | NavMesh utility functionality effective only in the Editor. |
NavMeshVisualizationSettings | Represents the visualization state of the navigation debug graphics. |
Node | Main GraphView node class. |
ObjectFactory | Use the DefaultObject to create a new UnityEngine.Object in the editor. |
ObjectField | Makes a field to receive any object type. |
ObjectNames | Helper class for constructing displayable names for objects. |
ObjectPreview | Base Class to derive from when creating Custom Previews. |
OnOpenAssetAttribute | Callback attribute for opening an asset in Unity (e.g the callback is fired when double clicking an asset in the Project Browser). |
PackageCollection | A collection of PackageInfo objects. |
PackageInfo | Structure describing a Unity Package. |
PackedMemorySnapshot | PackedMemorySnapshot is a compact representation of a memory snapshot that a player has sent through the profiler connection. |
Packer | Sprite Packer helpers. |
PackerJob | Current Sprite Packer job definition. |
PerformanceReportingSettings | Normally performance reporting is enabled from the Services window, but if writing your own editor extension, this API can be used. |
PhysicsDebugWindow | Displays the Physics Debug Visualization options.The Physics Debug Visualization is only displayed if this window is visible.See Also: PhysicsVisualizationSettings. |
PhysicsVisualizationSettings | This class contains the settings controlling the Physics Debug Visualization. |
Pill | The Pill class includes methods for creating and managing a VisualElement that resembles a capsule. The Pill class includes text, an icon, and two optional child VisualElements: one to the left of the pill, and one to the right of the pill. |
PlatformIcon | Icon slot container. |
PlatformIconKind | Icon kind wrapper. |
PlayerBuildInterface | Low level interface for building scripts for Unity. |
PlayerSettings | Player Settings is where you define various parameters for the final game that you will build in Unity. Some of these values are used in the Resolution Dialog that launches when you open a standalone game. |
Plugin | The plugin class describes a version control plugin and which configuratin options it has. |
PluginImporter | Represents plugin importer. |
PopupField<T0> | Generic popup selection field. |
PopupWindow | Class used to display popup windows that inherit from PopupWindowContent. |
PopupWindowContent | Class used to implement content for a popup window. |
Port | GraphView Port class. |
PortSource<T0> | Port source. |
PostProcessBuildAttribute | Add this attribute to a method to get a notification just after building the player. |
PostProcessSceneAttribute | Add this attribute to a method to get a notification just after building the scene. |
PrefabUtility | Utility class for any prefab related operations. |
PreferenceItem | The PreferenceItem attribute allows you to add preferences sections to the Preferences Window. |
PreloadInfo | Container for holding a list of preload objects for a scene to be built. |
Preset | A Preset contains default values for an Object. |
PresetSelector | This class implements a modal window that selects a Preset asset from the Project. |
PresetSelectorReceiver | Implement this class to control the selection change when selecting a Preset in the PresetSelector. |
PrimitiveBoundsHandle | Base class for a compound handle to edit a bounding volume in the Scene view. |
PropertyDrawer | Base class to derive custom property drawers from. Use this to create custom drawers for your own Serializable classes or for script variables with custom PropertyAttributes. |
PropertyModification | Defines a single modified property. |
Provider | This class provides acces to the version control API. |
PurchasingSettings | Editor API for the Unity Services editor feature. Normally Purchasing is enabled from the Services window, but if writing your own editor extension, this API can be used. |
RectangleSelector | Rectangle selection box manipulator. |
RectField | A Rect editor field. |
RectUtils | Utilities for rectangle selections. |
RemoveRequest | Represents an asynchronous request to remove a package from the project. |
Request | Tracks the state of an asynchronous Unity Package Manager (Upm) server operation. |
Request<T0> | Tracks the state of an asynchronous Unity Package Manager (Upm) server operation that returns a non-empty response. |
RequireSpriteDataProviderAttribute | Use this attribute on a class that inherits from SpriteEditorModuleBase to indicate what data provider it needs. |
ResetToEditorDefaultsRequest | Represents an asynchronous request to reset the project packages to the current Editor default configuration. |
Resizer | Resizer manipulator element. |
SceneAsset | SceneAsset is used to reference scene objects in the Editor. |
SceneBundleInfo | Container for holding asset loading information for a streamed scene AssetBundle to be built. |
SceneLoadInfo | Container for holding preload information for a given serialized scene in an AssetBundle. |
SceneSetup | The setup information for a scene in the SceneManager. This cannot be used in Play Mode. |
SceneView | A scene view class. |
Scope | This class allows for nodes to be grouped into a common area, or Scope. This class includes methods that automatically resize and position the Scope to encompass the group of nodes. |
ScriptableWizard | Derive from this class to create an editor wizard. |
ScriptCompilerOptions | Compiler options passed to the script compiler. |
ScriptedImporter | Abstract base class for custom Asset importers. |
ScriptedImporterAttribute | Class attribute used to register a custom asset importer derived from ScriptedImporter with Unity's Asset import pipeline. |
ScriptedImporterEditor | Default editor for source assets handled by Scripted Importers. |
SearchField | The SearchField control creates a text field for a user to input text that can be used for searching. |
SearchRequest | Represents an asynchronous request to find a package. |
SearchTreeEntry | This class describes a search tree entry. The search window displays search tree entries in the GraphView. |
SearchTreeGroupEntry | This class describes group entries in the search tree. The search tree is displayed in the search window. |
SearchWindow | This subclass displays a searchable menu of available graph nodes. |
Selection | Access to the selection in the editor. |
SelectionDragger | Selection dragger manipulator. |
SelectionDropper | Selection drag&drop manipulator. |
SerializationInfo | Container for holding object serialization order information for a build. |
SerializedObject | SerializedObject and SerializedProperty are classes for editing properties on objects in a completely generic way that automatically handles undo and styling UI for prefabs. |
SerializedProperty | SerializedProperty and SerializedObject are classes for editing properties on objects in a completely generic way that automatically handles undo and styling UI for prefabs. |
SessionState | SessionState is a Key-Value Store intended for storing and retrieving Editor session state that should survive assembly reloading. |
ShaderData | This class describes a shader. |
ShaderGUI | Abstract class to derive from for defining custom GUI for shader properties and for extending the material preview. |
ShaderImporter | Shader importer lets you modify shader import settings from Editor scripts. |
ShaderIncludePathAttribute | Attach this attribute to a static function that returns an array of extra root shader include paths. |
ShaderUtil | Utility functions to assist with working with shaders from the editor. |
ShortcutHandler | Shortcut handler. |
SketchUpImporter | Derives from AssetImporter to handle importing of SketchUp files. |
SourceTextureInformation | Original texture data information. |
SpeedTreeImporter | AssetImportor for importing SpeedTree model assets. |
SphereBoundsHandle | A compound handle to edit a sphere-shaped bounding volume in the Scene view. |
SpriteAtlasExtensions | Method extensions for SpriteAtlas in Editor. |
SpriteAtlasUtility | Utility methods to pack atlases in the Project. |
SpriteEditorExtension |
Sprite extension methods that are accessible in Editor only. |
SpriteEditorModuleBase | Base class the Sprite Editor Window custom module inherits from. |
SpriteRect | Abstract class that is used by systems to encapsulate Sprite data representation. Currently this is used by Sprite Editor Window. |
SpriteUtility | Helper utilities for accessing Sprite data. |
StackNode | Use this class to customize StackNodes and to manage dragging GraphElements over StackNodes. |
StateMachineBehaviourContext | This class contains all the owner's information for this State Machine Behaviour. |
StaticOcclusionCulling | StaticOcclusionCulling lets you perform static occlusion culling operations. |
StaticOcclusionCullingVisualization | Used to visualize static occlusion culling at development time in scene view. |
StrippingInfo | The StrippingInfo object contains information about which native code modules in the engine are still present in the build, and the reasons why they are still present. |
Task | A UnityEditor.VersionControl.Task is created almost everytime UnityEditor.VersionControl.Provider is ask to perform an action. |
TextureGenerator | Experimental utilities for generating Texture2D. |
TextureImporter | Texture importer lets you modify Texture2D import settings from editor scripts. |
TextureImporterPlatformSettings | Stores platform specifics settings of a TextureImporter. |
TextureImporterSettings | Stores settings of a TextureImporter. |
TextValueField<T0> | Base class for text fields. |
TokenNode | The TokenNode class includes methods for creating and managing a Node that resembles a capsule. The TokenNode class includes a title, an icon, one input Port, and one output Port. |
Tools | Class used to manipulate the tools used in Unity's Scene View. |
TransformUtils | Editor Transform Utility Class. |
TreeView | The TreeView is an IMGUI control that lets you create tree views, list views and multi-column tables for Editor tools. |
TreeViewItem | The TreeViewItem is used to build the tree representation of a tree data structure. |
TreeViewState | The TreeViewState contains serializable state information for the TreeView. |
TrueTypeFontImporter | AssetImporter for importing Fonts. |
TypeDB | Container for holding information about script type and property data. |
UIElementsEditorUtility | Editor helper functions for UIElements. |
Undo | Lets you register undo operations on specific objects you are about to perform changes on. |
UnityEventTools | Editor tools for working with persistent UnityEvents. |
Unwrapping | This class holds everything you may need in regard to uv-unwrapping. |
Utility | Editor utility functions for the Playable graph and its nodes. |
UxmlNamespacePrefixAttribute | Attribute that can be used on an assembly to define an XML namespace prefix for a namespace. |
Vector2Field | A Vector2 editor field. |
Vector3Field | A Vector3 editor field. |
Vector4Field | A Vector4 editor field. |
VersionsInfo | Identifies the available versions of a package and which are the compatible, latest, and recommended versions. |
VideoClipImporter | VideoClipImporter lets you modify VideoClip import settings from Editor scripts. |
VideoImporterTargetSettings | Importer settings that can have platform-specific values. |
WriteCommand | Container for holding information about a serialized file to be written. |