Version: 2018.3 (switch to 2019.1)
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  • C#

AvatarBuilder.BuildGenericAvatar

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public static Avatar BuildGenericAvatar(GameObject go, string rootMotionTransformName);

Parameters

goRoot object of your transform hierarchy.
rootMotionTransformNameTransform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself.

Description

Create a new generic avatar.

All transforms under the root game object will be part of this generic avatar.

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { void Start() { GameObject activeGameObject = Selection.activeGameObject;

if (activeGameObject != null && activeGameObject.GetComponent<Animator>() != null) { Avatar avatar = AvatarBuilder.BuildGenericAvatar(activeGameObject, ""); avatar.name = "InsertYourName"; Debug.Log(avatar.isHuman ? "is human" : "is generic");

Animator animator = activeGameObject.GetComponent<Animator>() as Animator; animator.avatar = avatar; } } }

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