Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PostProcessSceneAttribute

class in UnityEditor.Callbacks

/

Inherits from:CallbackOrderAttribute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Add this attribute to a method to get a notification just after building the Scene.

A method with this attribute will also get called when entering Playmode, when SceneManager.LoadScene is called.

PostProcessSceneAttribute has an option to provide an order index in the callback, starting at 0. This is useful if you have more than one OnPostprocessScene callback, and you would like them to be called in a certain order. Callbacks are called in order, starting at zero.

// C# example:
// Automatically creates a game object with a primitive mesh renderer and appropriate collider.
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;

public class MyScenePostprocessor { [PostProcessSceneAttribute (2)] public static void OnPostprocessScene() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0.0f, 0.5f, 0.0f); } }

Inherited Members

Did you find this page useful? Please give it a rating: