Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Camera.onPreCull

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static Camera.CameraCallback onPreCull;

Description

Event that is fired before any camera starts culling.

using UnityEngine;
public class ExampleClass : MonoBehaviour
{
    // callback to be called before any culling
    public void MyPreCull(Camera cam)
    {
        Debug.Log("PreCull: " + cam.gameObject.name);
    }

public void OnEnable() { // register the callback when enabling object Camera.onPreCull += MyPreCull; }

public void OnDisable() { // remove the callback when disabling object Camera.onPreCull -= MyPreCull; } }

Did you find this page useful? Please give it a rating: