Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

MuscleHandle

struct in UnityEngine.Experimental.Animations

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Handle for a muscle in the AnimationHumanStream.

MuscleHandle can only be used on AnimationHumanStream, otherwise an InvalidOperationException is thrown.

using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
using UnityEngine.Experimental.Animations;

public struct MuscleHandleExampleJob : IAnimationJob { public MuscleHandle muscleHandle;

public void ProcessRootMotion(AnimationStream stream) {} public void ProcessAnimation(AnimationStream stream) { AnimationHumanStream humanStream = stream.AsHuman();

// Get a muscle value. float muscleValue = humanStream.GetMuscle(muscleHandle);

// Set a muscle value. humanStream.SetMuscle(muscleHandle, muscleValue); } }

[RequireComponent(typeof(Animator))] public class MuscleHandleExample : MonoBehaviour { void Start() { var graph = PlayableGraph.Create(); var output = AnimationPlayableOutput.Create(graph, "output", GetComponent<Animator>());

var job = new MuscleHandleExampleJob(); job.muscleHandle = new MuscleHandle(HumanPartDof.LeftArm, ArmDof.HandDownUp);

var scriptPlayable = AnimationScriptPlayable.Create(graph, job); output.SetSourcePlayable(scriptPlayable);

graph.Evaluate(1.0f);

graph.Destroy(); } }

Static Properties

muscleHandleCountThe total number of DoF parts in a humanoid. (Read Only)

Properties

dofThe muscle human sub-part. (Read Only)
humanPartDofThe muscle human part. (Read Only)
nameThe name of the muscle. (Read Only)

Constructors

MuscleHandleThe different constructors that creates the muscle handle.

Static Methods

GetMuscleHandlesFills the array with all the possible muscle handles on a humanoid.

Did you find this page useful? Please give it a rating: