interface in UnityEngine.Experimental.Rendering
Defines the required members for a Runtime Reflection Systems.
You can use the empty implementation as base class, see ScriptableRuntimeReflectionSystem.
using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering;
abstract class CustomRuntimeReflectionSystem : IScriptableRuntimeReflectionSystem { List<ReflectionProbe> m_RealtimeReflectionProbes = new List<ReflectionProbe>(); List<RenderTexture> m_RealtimeReflectionProbeTargets = new List<RenderTexture>();
public bool TickRealtimeProbes() { for (int i = 0, c = m_RealtimeReflectionProbes.Count; i < c; ++i) { var probe = m_RealtimeReflectionProbes[i]; var target = m_RealtimeReflectionProbeTargets[i];
RenderProbe(probe, target);
probe.realtimeTexture = target; }
return true; }
protected abstract void RenderProbe(ReflectionProbe probe, RenderTexture target); public abstract void Dispose(); }
TickRealtimeProbes | Update the reflection probes. |
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