Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

GUILayout.PasswordField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string PasswordField(string password, char maskChar, params GUILayoutOption[] options);
public static string PasswordField(string password, char maskChar, int maxLength, params GUILayoutOption[] options);
public static string PasswordField(string password, char maskChar, GUIStyle style, params GUILayoutOption[] options);
public static string PasswordField(string password, char maskChar, int maxLength, GUIStyle style, params GUILayoutOption[] options);

Parameters

passwordPassword to edit. The return value of this function should be assigned back to the string as shown in the example.
maskCharCharacter to mask the password with.
maxLengthThe maximum length of the string. If left out, the user can type for ever and ever.
styleThe style to use. If left out, the textField style from the current GUISkin is used.

Returns

string The edited password.

Description

Make a text field where the user can enter a password.


Password field in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { string passwordToEdit = "My Password";

void OnGUI() { // Make a password field that modifies passwordToEdit. passwordToEdit = GUILayout.PasswordField(passwordToEdit, "*"[0], 25); } }

Did you find this page useful? Please give it a rating: