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GUILayout.Space

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public static void Space(float pixels);

Description

Insert a space in the current layout group.

The direction of the space is dependent on the layout group you're currently in when issuing the command. If in a vertical group, the space will be vertical. Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight


Space of 20px between two buttons.

using UnityEngine;

public class Example : MonoBehaviour { void OnGUI() { GUILayout.Button("I'm the first button");

// Insert 20 pixels of space between the 2 buttons. GUILayout.Space(20);

GUILayout.Button("I'm a bit further down"); } }

In horizontal groups, the pixels are measured horizontally:

using UnityEngine;

public class ExampleScript : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Button("I'm the first button");

// Insert 20 pixels of space between the 2 buttons. GUILayout.Space(20);

GUILayout.Button("I'm the second button"); GUILayout.EndHorizontal(); } }

An example that is based on EditorWindow:

using UnityEngine;
using UnityEditor;

// Example of using GUILayout.Space inside an EditorWindow. // Clicking on the buttons changes the size of the Space.

public class ExampleClass : EditorWindow { [MenuItem("Examples/GUILayout.Space")] static void CreateWindow() { EditorWindow window = GetWindow<ExampleClass>(); window.Show(); }

private float spaceSize = 20.0f;

void OnGUI() { if (GUILayout.Button("Button1: Move Button2 down by 2 pixels")) { spaceSize = spaceSize + 2.0f; }

GUILayout.Space(spaceSize);

if (GUILayout.Button("Button2: Move up by 1 pixel")) { spaceSize = spaceSize - 1.0f; } } }

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