Called when a Joint2D attached to the same game object breaks.
When the reactionForce is higher than the breakForce or the reactionTorque is higher than the breakTorque of the joint, the joint will break.
When the joint breaks, OnJointBreak2D will be called and the specific Joint2D that broke will be passed in.
After OnJointBreak2D is called, the joint will automatically be removed from the game object and deleted.
See Also: breakForce, breakTorque, reactionForce and reactionTorque.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnJointBreak2D(Joint2D brokenJoint) { Debug.Log("A joint has just been broken!"); Debug.Log("The broken joint exerted a reaction force of " + brokenJoint.reactionForce); Debug.Log("The broken joint exerted a reaction torque of " + brokenJoint.reactionTorque); } }
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