Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tags and Layers manager.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Prints the name of the layer 1
Debug.Log(LayerMask.LayerToName(1)); } }
Note: LayerToName takes an integer argument. This argument selects the name of Layer and returns it. The layers are listed in the inspector. As an example assume User Layer 13 has a string. This string can be accessed by calling LayerToName with the value 2^13, which is 8192.
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