msg | Message structure. |
msgType | Message type. |
void Success if message is sent.
Send given message structure as an unreliable message to all connected clients.
using UnityEngine; using UnityEngine.Networking;
public class UnreliableMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };
public class UnreliableScoreMessage : MessageBase { public int score; public Vector3 scorePos; }
class GameServer { void SendScore(int score, Vector3 scorePos) { UnreliableScoreMessage msg = new UnreliableScoreMessage(); msg.score = score; msg.scorePos = scorePos;
NetworkServer.SendUnreliableToAll(UnreliableMsgTypes.MSG_SCORE, msg); } }
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