msg | Message structure. |
msgType | Message type. |
void Success if message is sent.
Send given message structure as an unreliable message only to ready clients.
See Networking.NetworkClient.Ready.
using UnityEngine; using UnityEngine.Networking;
public class UnreliableMessageTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };
public class UnreliableMessage : MessageBase { public int score; public Vector3 scorePos; }
class GameServer { public GameObject gameObject;
void SendScore(int score, Vector3 scorePos) { UnreliableMessage msg = new UnreliableMessage(); msg.score = score; msg.scorePos = scorePos;
NetworkServer.SendUnreliableToReady(gameObject, UnreliableMessageTypes.MSG_SCORE, msg); } }
Did you find this page useful? Please give it a rating: