Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Random.ColorHSV

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Color ColorHSV();
public static Color ColorHSV(float hueMin, float hueMax);
public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax);
public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax);
public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax, float alphaMin, float alphaMax);

Parameters

hueMinMinimum hue [0..1].
hueMaxMaximum hue [0..1].
saturationMinMinimum saturation [0..1].
saturationMaxMaximum saturation[0..1].
valueMinMinimum value [0..1].
valueMaxMaximum value [0..1].
alphaMinMinimum alpha [0..1].
alphaMaxMaximum alpha [0..1].

Returns

Color A random color with HSV and alpha values in the input ranges.

Description

Generates a random color from HSV and alpha ranges.

using UnityEngine;

public class ColorOnClick : MonoBehaviour { void OnMouseDown() { // Pick a random, saturated and not-too-dark color GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); } }

Did you find this page useful? Please give it a rating: