Creates a yield instruction to enter Play Mode.
When creating an editor test that uses the UnityTest attribute, use this to trigger the Editor to enter Play Mode. An exception will be thrown if the Editor is already in Play Mode.
See also ExitPlayMode.
using NUnit.Framework; using System.Collections; using UnityEngine.TestTools; using UnityEngine;
public class EnterPlayModeExample { [UnityTest] public IEnumerator CanEnterPlayMode() { Assert.False(Application.isPlaying); yield return new EnterPlayMode(); Assert.True(Application.isPlaying); yield return new ExitPlayMode(); Assert.False(Application.isPlaying); } }
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