The total number of frames that have passed (Read Only).
using UnityEngine;
public class Example : MonoBehaviour { // Makes sure that RecalculateValue only performs // some operations once per frame and no more. static private int lastRecalculation = -1;
static void RecalculateValue() { if (lastRecalculation == Time.frameCount) return; // ProcessData.AndDoSomeCalculations(); } }
Note: frameCount starts once all Awake functions have finished. The frameCount value will be undefined during Awake functions.
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