This page outlines the minimum system requirements you need to run Unity 2018.4 on all supported platforms.
This section lists the minimum requirements to run the Unity Editor. Actual performance and renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary quality may vary depending on the complexity of your project.
Minimum requirements | Minimum requirements |
---|---|
Operating system |
Windows: 7, 8, and 10, 64-bit versions only. macOS: El Capitan 10.11+ |
CPU | X64 architecture with SSE2 instruction set support |
Graphics API | Graphics card with DX10 (shader model 4.0) capabilities. |
Additional requirements |
Windows: Hardware vendor officially supported drivers. macOS: Apple officially supported drivers. |
For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation or compatibility layer. |
Applications you build with Unity can run on most devices and systems. How well your application runs is dependent on the complexity of your Project. More detailed requirements are as follows:
System | Minimum requirements | |
---|---|---|
Desktop | ||
Operating system | Windows 7 SP1+ macOS 10.11+ Ubuntu 12.04+ |
|
CPU | SSE2 instruction set support | |
GPU | Graphics card with DX10 (shader model 4.0) capabilities. | |
iOSApple’s mobile operating system. More info See in Glossary |
iOS 9.0+ | |
Android | OS 4.1 or later ARMv7 with Neon Support (32-bit) or Atom CPU OpenGL ES 2.0+ For Development: Android SDK (9/API 28), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub |
|
WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary |
Any recent desktop version of Firefox, Chrome, Edge or Safari. |