Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe Terrain module implements Unity's Terrain rendering engine available through the Terrain component.
DetailPrototype | Detail prototype used by the Terrain GameObject. |
PaintContext | The context for a paint operation that may span multiple connected Terrains. |
SplatPrototype | A Splat prototype is just a texture that is used by the TerrainData. |
Terrain | The Terrain component renders the terrain. |
TerrainData | The TerrainData class stores heightmaps, detail mesh positions, tree instances, and terrain texture alpha maps. |
TerrainExtensions | Extension methods to the Terrain class, used only for the UpdateGIMaterials method used by the Global Illumination System. |
TerrainLayer | Description of a terrain layer. |
TerrainPaintUtility | A set of utility functions for custom terrain paint tools. |
TerrainUtility | Provides a set of utility functions that are used by the terrain tools. |
Tree | Tree Component for the tree creator. |
TreePrototype | Simple class that contains a pointer to a tree prototype. |
BrushTransform | Represents a linear 2D transformation between brush UV space and a target XY space (typically this is a Terrain-local object space.) |
PatchExtents | Structure containing minimum and maximum terrain patch height values. |
TreeInstance | Contains information about a tree placed in the Terrain game object. |
DetailRenderMode | Render mode for detail prototypes. |
TerrainChangedFlags | Indicate the types of changes to the terrain in OnTerrainChanged callback. |
TerrainRenderFlags | Enum provding terrain rendering options. |