class in UnityEngine
/
Implemented in:UnityEngine.TerrainModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseDetail prototype used by the Terrain GameObject.
bendFactor | Bend factor of the detailPrototype. |
dryColor | Color when the DetailPrototypes are "dry". |
healthyColor | Color when the DetailPrototypes are "healthy". |
maxHeight | Maximum height of the grass billboards (if render mode is GrassBillboard). |
maxWidth | Maximum width of the grass billboards (if render mode is GrassBillboard). |
minHeight | Minimum height of the grass billboards (if render mode is GrassBillboard). |
minWidth | Minimum width of the grass billboards (if render mode is GrassBillboard). |
noiseSpread | How spread out is the noise for the DetailPrototype. |
prototype | GameObject used by the DetailPrototype. |
prototypeTexture | Texture used by the DetailPrototype. |
renderMode | Render mode for the DetailPrototype. |