Version: 2018.4
LanguageEnglish
  • C#

GizmoType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Determines how a gizmo is drawn or picked in the Unity editor.

The types can be combined together with an OR operator.

See Also: DrawGizmo.

Properties

PickableThe gizmo can be picked in the editor.
NotInSelectionHierarchyDraw the gizmo if it is not selected and also no parent/ancestor is selected.
NonSelectedDraw the gizmo if it is not selected.
SelectedDraw the gizmo if it is selected.
ActiveDraw the gizmo if it is active (shown in the inspector).
InSelectionHierarchyDraw the gizmo if it is selected or it is a child/descendent of the selected.