Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe TextRendering module provides access to Unity's text rendering system.
Font | Script interface for font assets. |
TextGenerator | Class that can be used to generate text for rendering. |
TextMesh | A script interface for the text mesh component. |
CharacterInfo | Specification for how to render a character from the font texture. See Font.characterInfo. |
TextGenerationSettings | A struct that stores the settings for TextGeneration. |
UICharInfo | Class that specifies some information about a renderable character. |
UILineInfo | Information about a generated line of text. |
UIVertex | Vertex class used by a Canvas for managing vertices. |
FontStyle | Font Style applied to GUI Texts, Text Meshes or GUIStyles. |
HorizontalWrapMode | Wrapping modes for text that reaches the horizontal boundary. |
TextAlignment | How multiline text should be aligned. |
TextAnchor | Where the anchor of the text is placed. |
VerticalWrapMode | Wrapping modes for text that reaches the vertical boundary. |