class in UnityEngine
/
Inherits from:Component
/
Implemented in:UnityEngine.TextRenderingModule
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CloseA script interface for the text mesh component.
See Also: text mesh component.
alignment | How lines of text are aligned (Left, Right, Center). |
anchor | Which point of the text shares the position of the Transform. |
characterSize | The size of each character (This scales the whole text). |
color | The color used to render the text. |
font | The Font used. |
fontSize | The font size to use (for dynamic fonts). |
fontStyle | The font style to use (for dynamic fonts). |
lineSpacing | How much space will be in-between lines of text. |
offsetZ | How far should the text be offset from the transform.position.z when drawing. |
richText | Enable HTML-style tags for Text Formatting Markup. |
tabSize | How much space will be inserted for a tab '\t' character. This is a multiplum of the 'spacebar' character offset. |
text | The text that is displayed. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag ? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |