struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseData structure for cache. Please refer to See Also:Caching.AddCache for more information.
expirationDelay | The number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted. |
index | Returns the index of the cache in the cache list. |
maximumAvailableStorageSpace | Allows you to specify the total number of bytes that can be allocated for the cache. |
path | Returns the path of the cache. |
readOnly | Returns true if the cache is readonly. |
ready | Returns true if the cache is ready. |
spaceFree | Returns the number of currently unused bytes in the cache. |
spaceOccupied | Returns the used disk space in bytes. |
valid | Returns true if the cache is valid. |
ClearCache | Removes all cached content in the cache that has been cached by the current application. |