struct in UnityEditor
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CloseProvide various options to control the behavior of BuildPipeline.BuildPlayer.
assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). |
locationPathName | The path where the application will be built. |
options | Additional BuildOptions, like whether to run the built player. |
scenes | The Scenes to be included in the build. If empty, the currently open Scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). |
target | The BuildTarget to build. |
targetGroup | The BuildTargetGroup to build. |