struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseRepresentation of 3D vectors and points using integers.
This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.
down | Shorthand for writing Vector3Int (0, -1, 0). |
left | Shorthand for writing Vector3Int (-1, 0, 0). |
one | Shorthand for writing Vector3Int (1, 1, 1). |
right | Shorthand for writing Vector3Int (1, 0, 0). |
up | Shorthand for writing Vector3Int (0, 1, 0). |
zero | Shorthand for writing Vector3Int (0, 0, 0). |
magnitude | Returns the length of this vector (Read Only). |
sqrMagnitude | Returns the squared length of this vector (Read Only). |
this[int] | Access the x, y or z component using [0], [1] or [2] respectively. |
x | X component of the vector. |
y | Y component of the vector. |
z | Z component of the vector. |
Clamp | Clamps the Vector3Int to the bounds given by min and max. |
Equals | Returns true if the objects are equal. |
GetHashCode | Gets the hash code for the Vector3Int. |
Set | Set x, y and z components of an existing Vector3Int. |
ToString | Returns a nicely formatted string for this vector. |
CeilToInt | Converts a Vector3 to a Vector3Int by doing a Ceiling to each value. |
Distance | Returns the distance between a and b. |
FloorToInt | Converts a Vector3 to a Vector3Int by doing a Floor to each value. |
Max | Returns a vector that is made from the largest components of two vectors. |
Min | Returns a vector that is made from the smallest components of two vectors. |
RoundToInt | Converts a Vector3 to a Vector3Int by doing a Round to each value. |
Scale | Multiplies two vectors component-wise. |
operator - | Subtracts one vector from another. |
operator != | Returns true if vectors different. |
operator * | Multiplies a vector by a number. |
operator + | Adds two vectors. |
operator == | Returns true if the vectors are equal. |
Unknown operator | Converts a Vector3Int to a Vector2Int. |
Vector3 | Converts a Vector3Int to a Vector3. |