class in UnityEditor
/
Inherits from:ScriptableObject
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CloseClass used to manipulate the tools used in Unity's Scene View.
current | The tool that is currently selected for the Scene View. |
handlePosition | The position of the tool handle in world space. |
handleRect | The rectangle used for the rect tool. |
handleRectRotation | The rotation of the rect tool handle in world space. |
handleRotation | The rotation of the tool handle in world space. |
hidden | Hides the Tools(Move, Rotate, Resize) on the Scene view. |
pivotMode | Are we in Center or Pivot mode. |
pivotRotation | What's the rotation of the tool handle. |
rectBlueprintMode | Is the rect handle in blueprint mode? |
viewTool | The option that is currently active for the View tool in the Scene view. |
visibleLayers | Which layers are visible in the Scene view. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |