struct in UnityEngine
/
Implemented in:UnityEngine.ParticleSystemModule
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CloseScript interface for the main module.
See Also: ParticleSystem, ParticleSystem.main.
cullingMode | Configure whether the Particle System will still be simulated each frame, when it is offscreen. |
customSimulationSpace | Simulate particles relative to a custom transform component. |
duration | The duration of the Particle System in seconds. |
emitterVelocityMode | Control how the Particle System calculates its velocity, when moving in the world. |
flipRotation | Makes some particles spin in the opposite direction. |
gravityModifier | Scale applied to the gravity, defined by Physics.gravity. |
gravityModifierMultiplier | Change the gravity multiplier. |
loop | Is the Particle System looping? |
maxParticles | The maximum number of particles to emit. |
playOnAwake | If set to true, the Particle System will automatically start playing on startup. |
prewarm | When looping is enabled, this controls whether this Particle System will look like it has already simulated for one loop when first becoming visible. |
ringBufferLoopRange | When ParticleSystem.MainModule.ringBufferMode is set to loop, this value defines the proportion of the particle life that is looped. |
ringBufferMode | Configure the Particle System to not kill its particles when their lifetimes are exceeded. |
scalingMode | Control how the Particle System's Transform Component is applied to the Particle System. |
simulationSpace | This selects the space in which to simulate particles. It can be either world or local space. |
simulationSpeed | Override the default playback speed of the Particle System. |
startColor | The initial color of particles when emitted. |
startDelay | Start delay in seconds. |
startDelayMultiplier | Start delay multiplier in seconds. |
startLifetime | The total lifetime in seconds that each new particle will have. |
startLifetimeMultiplier | Start lifetime multiplier. |
startRotation | The initial rotation of particles when emitted. |
startRotation3D | A flag to enable 3D particle rotation. |
startRotationMultiplier | The initial rotation multiplier of particles when emitted. |
startRotationX | The initial rotation of particles around the X axis when emitted. |
startRotationXMultiplier | The initial rotation multiplier of particles around the X axis when emitted. |
startRotationY | The initial rotation of particles around the Y axis when emitted. |
startRotationYMultiplier | The initial rotation multiplier of particles around the Y axis when emitted. |
startRotationZ | The initial rotation of particles around the Z axis when emitted. |
startRotationZMultiplier | The initial rotation multiplier of particles around the Z axis when emitted. |
startSize | The initial size of particles when emitted. |
startSize3D | A flag to enable specifying particle size individually for each axis. |
startSizeMultiplier | A multiplier of the initial size of particles when emitted. |
startSizeX | The initial size of particles along the X axis when emitted. |
startSizeXMultiplier | The initial size multiplier of particles along the X axis when emitted. |
startSizeY | The initial size of particles along the Y axis when emitted. |
startSizeYMultiplier | The initial size multiplier of particles along the Y axis when emitted. |
startSizeZ | The initial size of particles along the Z axis when emitted. |
startSizeZMultiplier | The initial size multiplier of particles along the Z axis when emitted. |
startSpeed | The initial speed of particles when emitted. |
startSpeedMultiplier | A multiplier of the initial speed of particles when emitted. |
stopAction | Select whether to Disable or Destroy the GameObject, or to call the OnParticleSystemStopped script Callback, when the Particle System is stopped and all particles have died. |
useUnscaledTime | When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time. |