class in UnityEditor
/
Implemented in:UnityEditor
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CloseLets you programmatically build players or AssetBundles which can be loaded from the web.
isBuildingPlayer | Is a player currently being built? |
BuildAssetBundle | Builds an asset bundle. |
BuildAssetBundleExplicitAssetNames | Builds an asset bundle, with custom names for the assets. |
BuildAssetBundles | Build all AssetBundles specified in the editor. |
BuildPlayer | Builds a player. |
GetCRCForAssetBundle | Extract the crc checksum for the given AssetBundle. |
GetHashForAssetBundle | Extract the hash for the given AssetBundle. |
IsBuildTargetSupported | Returns true if the specified build target is currently available in the Editor. |