This page outlines the basic system requirements you need to run Unity 2019.1.
System | Minimum requirements | |
---|---|---|
Operating system |
Windows: 7 SP1+, 8, 10, 64-bit versions only macOS: 10.12+ Linux: Fixed at: Ubuntu 16.04, 18.04 and CentOS 7 Server versions of Windows and OS X are untested. |
|
CPU | SSE2 instruction set support. | |
GPU | Graphics card with DX10 (shader model 4.0) capabilities. | |
Devices | ||
iOSApple’s mobile operating system. More info See in Glossary |
Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher. | |
Android | Android SDK and Java Development Kit (JDK). IL2CPP scripting backend requires Android NDK. |
|
Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info See in Glossary |
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK. |
Other system requirements depend on the complexity of your Project.
Applications you build with Unity can run on most devices and systems. How well your application runs is dependent on the complexity of your Project. More detailed requirements are as follows:
System | Minimum requirements | |
---|---|---|
Desktop | ||
Operating system | Windows 7 SP1+ macOS 10.12+ Ubuntu 16.04+ |
|
CPU | SSE2 instruction set support. | |
GPU | Graphics card with DX10 (shader model 4.0) capabilities. | |
iOS | iOS 9.0 or higher. | |
Android | OS 4.1 or later ARMv7 CPU with NEON support or Atom CPU OpenGL ES 2.0 or later. |
|
WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary |
Any recent desktop version of Firefox, Chrome, Edge or Safari. | |
Universal Windows Platform | Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities. |
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