expected | The assumed Assert value. |
actual | The exact Assert value. |
message | The string used to describe the Assert. |
comparer | Method to compare expected and actual arguments have the same value. |
Assert that the values are not equal.
Show message when the expected
and actual
are equal.
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }
Another example:
using UnityEngine; using UnityEngine.Assertions;
// Assert.AreEqual and Assert.AreNotEqual example // // Compare 32 to 32. AreNotEqual prints message. // Compare 32 to 33. AreEqual prints message.
public class Example : MonoBehaviour { void Start() { int expectedInt = 32; int actualInt = 32;
// Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);
// Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt);
actualInt = 33;
// Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);
// Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); } }
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