EditorGUILayout.IntField

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public static int IntField(int value, params GUILayoutOption[] options);
public static int IntField(int value, GUIStyle style, params GUILayoutOption[] options);
public static int IntField(string label, int value, params GUILayoutOption[] options);
public static int IntField(string label, int value, GUIStyle style, params GUILayoutOption[] options);
public static int IntField(GUIContent label, int value, params GUILayoutOption[] options);
public static int IntField(GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options);

Parameters

labelOptional label to display in front of the int field.
valueThe value to edit.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value entered by the user.

Description

Make a text field for entering integers.


Clone the Selected object a number of times.

// Editor Script that clones the selected GameObject a number of times.

using UnityEditor; using UnityEngine;

public class IntFieldExample : EditorWindow { int clones = 1; static int sizeMultiplier;

[MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUILayout.IntField("Number of clones:", clones);

if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; }

for (var i = 0; i < sizeMultiplier; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } } }

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