Handles.EndGUI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void EndGUI();

Description

End a 2D GUI block and get back to the 3D handle GUI.

See Also: Handles.BeginGUI.


GUI in the Scene View.

// Change the transform values for the selected object.
// When selected this script starts and the handleExample is managed.
// The HandlesGUI.BeginGUI() and EndGUI() functions allow the shieldArea
// to be changed back to five, which is the starting value.

using UnityEditor; using UnityEngine;

[CustomEditor(typeof(HandleExample))] class HandleExampleEditor : Editor { protected virtual void OnSceneGUI() { HandleExample handleExample = (HandleExample)target;

if (handleExample == null) { return; }

Handles.color = Color.yellow;

GUIStyle style = new GUIStyle(); style.normal.textColor = Color.green;

Vector3 position = handleExample.transform.position + Vector3.up * 2f; string posString = position.ToString();

Handles.Label(position, posString + "\nShieldArea: " + handleExample.shieldArea.ToString(), style );

Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI();

Handles.DrawWireArc( handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea);

handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); } }

Add a script that specifies the object that can be animated in the SceneView.

using UnityEngine;

[ExecuteInEditMode] public class HandleExample : MonoBehaviour { public float shieldArea = 5.0f; }

Did you find this page useful? Please give it a rating: