If enabled, the game will default to fullscreen mode.
The Windowed checkbox on the Resolution Dialog will be disabled by default when this setting is enabled.
Custom player settings.
using UnityEngine; using UnityEditor;
public class CustomSettings : EditorWindow { string compName; string prodName; int screenWidth = 640; int screenHeight = 480; int webScreenWidth = 640; int webScreenHeight = 480; bool fullScreen = false;
[MenuItem("Examples/Custom Settings")] static void Init() { EditorWindow window = EditorWindow.GetWindow<CustomSettings>(); window.Show(); }
void OnGUI() { compName = EditorGUILayout.TextField("Company Name:", compName); prodName = EditorGUILayout.TextField("Product Name:", prodName);
EditorGUILayout.BeginHorizontal(); screenWidth = EditorGUILayout.IntField("Width:", screenWidth); screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight); EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal(); webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth); webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight); EditorGUILayout.EndHorizontal();
fullScreen = EditorGUILayout.Toggle("Full Screen:", fullScreen); EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Save Values")) SaveSettings();
if (GUILayout.Button("Load Values")) LoadSettings();
EditorGUILayout.EndHorizontal(); }
void SaveSettings() { PlayerSettings.companyName = compName; PlayerSettings.productName = prodName; PlayerSettings.defaultScreenWidth = screenWidth; PlayerSettings.defaultScreenHeight = screenHeight; PlayerSettings.defaultWebScreenWidth = webScreenWidth; PlayerSettings.defaultWebScreenHeight = webScreenHeight; PlayerSettings.defaultIsFullScreen = fullScreen;
EditorPrefs.SetString("CompName", compName); EditorPrefs.SetString("ProdName", prodName); EditorPrefs.SetInt("ScreenWidth", screenWidth); EditorPrefs.SetInt("ScreenHeight", screenHeight); EditorPrefs.SetInt("WebScreenWidth", webScreenWidth); EditorPrefs.SetInt("WebScreenHeight", webScreenHeight); }
void LoadSettings() { compName = EditorPrefs.GetString("CompName", ""); prodName = EditorPrefs.GetString("ProdName", ""); screenWidth = EditorPrefs.GetInt("ScreenWidth", 640); screenHeight = EditorPrefs.GetInt("ScreenHeight", 480); webScreenWidth = EditorPrefs.GetInt("WebScreenWidth", 640); webScreenHeight = EditorPrefs.GetInt("WebScreenHeiht", 480); } }
Did you find this page useful? Please give it a rating: