key | The key identifying the setting. |
defaultValue | The default value to use if the setting identified by the key parameter cannot be found or is unavailable. |
string The current value of the setting identified by key, or the default value.
Gets the value corresponding to remote setting identified by key, if it exists.
If it doesn't exist, it will return defaultValue
. If you don't provide a default value, it will return "" (empty string).
using UnityEngine;
public class HandleRemoteSettings : MonoBehaviour { private void Start() { Debug.Log(RemoteSettings.GetString("defaultPlayerName")); } }
Did you find this page useful? Please give it a rating: