RemoteSettings.UpdatedEventHandler

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public delegate void UpdatedEventHandler();

Description

Defines the delegate signature for handling RemoteSettings.Updated events.

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { // Add this class's updated settings handler to the RemoteSettings.Updated event. RemoteSettings.Updated += RemoteSettingsUpdated; }

private static void RemoteSettingsUpdated() { Debug.Log("***** GOT NEW REMOTE SETTINGS ******"); Debug.Log(RemoteSettings.GetInt("testInt")); Debug.Log(RemoteSettings.GetString("testString")); Debug.Log(RemoteSettings.GetFloat("testFloat")); Debug.Log(RemoteSettings.GetBool("testBool")); Debug.Log(RemoteSettings.GetBool("testFakeKey")); Debug.Log(RemoteSettings.GetBool("testFakeKey", true)); Debug.Log(RemoteSettings.HasKey("qqq")); Debug.Log(RemoteSettings.HasKey("testInt")); Debug.Log(RemoteSettings.GetBool("unity.heatmaps")); } }

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