Version: 2019.3
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NavMeshBuilder.BuildNavMeshData

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public static AI.NavMeshData BuildNavMeshData(AI.NavMeshBuildSettings buildSettings, List<NavMeshBuildSource> sources, Bounds localBounds, Vector3 position, Quaternion rotation);

Parameters

buildSettingsSettings for the bake process, see NavMeshBuildSettings.
sourcesList of input geometry used for baking, they describe the surfaces to walk on or obstacles to avoid.
localBoundsBounding box relative to position and rotation which describes the volume where the NavMesh should be built. Empty bounds is treated as no bounds, i.e. the NavMesh will cover all the inputs.
positionCenter of the NavMeshData. This specifies the origin for the NavMesh tiles (See Also: NavMeshBuildSettings.tileSize).
rotationOrientation of the NavMeshData, you can use this to generate NavMesh with an arbitrary up-vector – e.g. for walkable vertical surfaces.

Returns

NavMeshData Returns a newly built NavMeshData, or null if the NavMeshData was empty or an error occurred. The newly built NavMeshData, or null if the NavMeshData was empty or an error occurred.

Description

Builds a NavMesh data object from the provided input sources. (UnityEngine)

Note: that NavMeshBuilder.BuildNavMeshData has same effect as creating a new empty NavMeshData and calling NavMeshBuilder.UpdateNavMeshData.