Version: 2019.4
LanguageEnglish
  • C#

AnimatorClipInfo

struct in UnityEngine

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Information about clip being played and blended by the Animator.

//Create a GameObject and attach an Animator component (Click the Add Component button in the Inspector of the GameObject and go to Miscellaneous>Animator). Set up the Animator how you would like.
//Attach this script to the GameObject

//This script outputs the current clip from the Animator to the console using UnityEngine;

public class AnimationClipInfoClipExample : MonoBehaviour { Animator m_Animator; AnimatorClipInfo[] m_AnimatorClipInfo;

// Use this for initialization void Start() { //Fetch the Animator component from the GameObject m_Animator = GetComponent<Animator>(); //Get the animator clip information from the Animator Controller m_AnimatorClipInfo = m_Animator.GetCurrentAnimatorClipInfo(0); //Output the name of the starting clip Debug.Log("Starting clip : " + m_AnimatorClipInfo[0].clip); } }

Properties

clipReturns the animation clip played by the Animator.
weightReturns the blending weight used by the Animator to blend this clip.