Version: 2019.4
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  • C#

Texture.width

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public int width;

Description

Width of the Texture in pixels. (Read Only)

This value is the width of the Texture at the highest resolution that PlayerSettings._mipStripping allows.

In the Unity Editor, this returns the width of the Texture at full resolution.

At run time, if PlayerSettings._mipStripping is disabled, this returns the width of the Texture at full resolution. If PlayerSettings._mipStripping is enabled, this returns the width of the Texture at the highest resolution that has not been stripped.

See Also: QualitySettings.masterTextureLimit, PlayerSettings._mipStripping.

using UnityEngine;

public class Example : MonoBehaviour { // Print Texture size to the Console Texture Texture; void Start() { print("Size is " + Texture.width + " by " + Texture.height); } }